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Alternatively, if you just want to say hi, message us on any platform or social network where we've uploaded our things.
Sorry, no contact form since those things are the worst.
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// just check out what we're up to from time to time
// or, better yet, have a look at some of the amazing things that our friends and colleagues are creating
We've seen some nifty reviews for Reaction so far, ranging from First impressions to Let's plays and raw free-form rants to videos that stick to a script of sorts. But it still felt like there was a void yet to be filled. Here steps in Vulgar Knight, with the thoroughly enjoyable written word review titled How’s That Reaction Time? Try For Yourself.
Quote: "So what’s the verdict? I think it’s pretty good fun."
If you want to read more of Vulgar Knight's work, then head on to https://vulgarknight.com or follow them on Twitter.
A quick review-cum-first impressions type video is out, this time from our friends at the All Indie Youtube channel. While they did try an innovative approach to the paddle, their “washing machine” technique ultimately succumbed to the rising tide of relentless red squares.
A while ago I was invited by Aaron – a friend from one of the indie dev discords – to hop onto his podcast so we can have a chat about what it's like to be working on a small indie game, finishing it and adding some polish, while also building a bit of hype around it (something I know next to nothing about, but when was that ever a deterrent?)
Sure, we strayed a bit from the topic and ended up talking about utopian architecture, grain elevators, experimental music, as well as the fleeting nature of small games and independent media. So maybe give it a listen:
We've just finished uploading the new and improved version of Reaction. If you haven't given the game a try yet, you can download it at itch.io.
A small update is on the way. Besides some much needed bug fixes, it comes with a few quality of life improvements.
In the meantime, perphaps you'd like to check out this let's play by Luke, who is one fifth of the Chaos Counseling collective:
Time for another batch of video reviews!
The first one today comes from youtuber, indie dev, and possibly real-life vampire (as in the chill, undead type, not the toxic kind) PixlCrim:
We've reached out to a few people and asked them to share some thoughts on Reaction. So let's highlight two short and entertaining answers, in video review form.
The first of these comes from Regal Dreamer (not an actual monarch), who played the game as part of double feature video in the Indie Gala:
Want to find out more about our stuff but don't have the time to explore the website (or simply don't feel like doing it)? No problem, we've cobbled together a bunch of press kits or media kits or whatever you want to call them. Find them linked below or open them from the link in the main navigation menu.
★ Mechanical Ink press kit
★ Reaction media kit
Check out the launch trailer below and then head out to itch.io and download the game for Windows, Linux, and Mac.
So when's Reaction coming out? Well, soon, really, really soon. We have a launch date, or more like something of a launch period, and that's the end of May / start of June. Where? On itch.io.
[Just look at these pieces smiling for the camera, you can tell by their faces that they can barely contain their excitement.]
And here it is: Reaction, the game where you swing your paddle left and right, pushing the endless stream of falling pieces towards the exits on each side.
Here's a first impression of how it all looks:
We’re going on air soon, so what’s a less tired version of the "hello, world" joke? Wait, nevermind, we’re on.
Hello and welcome to our humble online abode. This place will serve as a home for all of our games. If you want to find the latest info or some of the older stuff then this is the place, since platforms like Twitter and IndieDB move at a pace which can make it hard to keep track of things.
In a few days we’ll be unveiling our latest project, but for now let’s just say that it’s a game with lots of physics and geometry, and not just on the technical side. The folks pictured above are its main cast of characters, so make sure to check back soon if you want to find out what this is all about.
Until then, feel free to look around this website and find out where you can find us or some of our friends and colleagues.